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Premium Interview
January 9th, 2012
SECTION 8: PREJUDICE is an exciting and fast-pace FPS, with a strategic twist given the history of TimeGate Studios. The bots in the game are some of the most adaptive and challenging shipped in a game this year! In this interview with Denis Papp (CTO), you'll find out everything about the AI in the game, from their low-level ...
Premium Interview
December 14th, 2011
Building racing AI is generally difficult, but when the vehicles are physically simulated and the tracks go off-road things are particularly challenging. In this beginner-level interview with Luis Javier Fornero, you'll learn the basics of racing AI using the indie game THUNDERWHEELS as an example. You'll see how the track editor is ...
Insider Tutorial
October 20th, 2011
Position picking and cover selection can be one of the trickiest problems of modern action/combat games. There are many design and technical solutions to this, but one of the most important things to get right is the workflow. In this video tutorial you'll learn how interactive tools can help reduce your turn-around time in tuning a ...
Open Tutorial
October 13th, 2011
In two weeks, we'll be releasing some exciting demos that have been in the pipeline and we thought it'd be a great opportunity to share some of the techniques we learned during development. This video tutorial in particular looks into some of the visualizations we built for one of our demos, called RUSHING BASES — including the ...
Insider Discussion
September 26th, 2011
Modern games feature very complex AI, and it's no secret that the systems break down when subject to the combination of ambitious designers and creative players. YouTube and other social media channels are full of bugs captured from even the most recent games. Looking at these bugs is not only instructive, but can provide unique ...
Open Upcoming
September 7th, 2011
Storytelling and games have a strange relationship. On the one hand, interminable cut-scenes can distract from gameplay and rigid storylines can constrain it. On the other hand, without some kind of narrative context, most games would be abstract and meaningless, and in the best of games characters and storylines add an immense amount to ...
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