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Featured Highlights

Planting the Seeds of AI in Open-Source RTS 0 A.D.
Open Interview May 14th, 2012

Planting the Seeds of AI in Open-Source RTS 0 A.D.

In this interview with Jonathan Waller we talk about his work on the enemy AI in 0AD - an open source game inspired by the Age of Empires series. Learn how the AI picks spots for buildings and how a path finder is used to select building sites for defensive buildings.

Procedural Generation of Mountains and Tracks in SSX
Insider Broadcast To Be Scheduled

Procedural Generation of Mountains and Tracks in SSX

The latest iteration in EA's snowboarding franchise uses procedural techniques to generate mountains and tracks. In fact, almost 80% of the SSX pipeline is achieved entirely procedural, creating 300 tracks on budget for 10. This interview with Caleb Howard will dig into how it's done, and how you can take it to 100% in your game.

Procedural World Generation and Simulation in DWARF FORTRESS
Premium Access May 16th, 2012

Procedural World Generation and Simulation in DWARF FORTRESS

We are excited to announce that this weeks broadcast will feature Tarn Adams of Bay 12 Games, one of the masterminds behind the roguelike city building simulation DWARF FORTRESS. Learn how the world behind the ASCII interface is created and populated with dwarfs, creatures and mythology, and about the simulation process which brings the world of DWARF FORTRESS to life. The immense detail of the procedural ...

Latest Articles

Open Coverage May 11th, 2012

Monte-Carlo Tree Search and the Dagstuhl Seminar

Monte-Carlo Tree Search and the Dagstuhl Seminar

This week, the world's leading researchers in the field of Game AI have gathered in Schloss Dagstuhl in Germany, to consider future applications and what needs to be done to bring those ideas to life. Representatives from industry were in a minority, but that's why AiGameDev.com was there to balance things out!

Open Access May 9th, 2012

Hybrid Procedural and Physics-based Animation in ...

Hybrid Procedural and Physics-based Animation in OVERGROWTH

In this interview with David Rosen from Wolfire Games we will take a look at the awesome procedural and physics based animations in the upcoming game OVERGROWTH. Learn how humanoid rabbits, wolves and other animals battle it out Kung-Fu style.

Premium Access May 3rd, 2012

Sneaking Around & Selecting Cover using Tactical ...

Sneaking Around & Selecting Cover using Tactical Pathfinding

Cover selection sounds easy to implement, but in practice can be one of the most problematic features of modern AI. How can your AI find sensible hiding spots and make sure they remain good places to hide? In this tutorial, you'll find out about finding cover in general and how to make sure the code runs efficiently — including ...

Premium Interview April 25th, 2012

Tanks, Enemies and Comrades in RED ORCHESTRA 2

Tanks, Enemies and Comrades in RED ORCHESTRA 2

Building vehicles AI and combat between two large opposing forces are two of the biggest challenges in game AI. This interview with John Gibson will focus on the challenges of bringing a multitude of AI soliders to life in RED ORCHESTRA 2, a WW2 shooter known for realistic combat. Discover how a behavior tree was used to coordinate the ...

Insider Tutorial February 26th, 2012

Understanding the Second-Generation of Behavior ...

Understanding the Second-Generation of Behavior Trees – #AltDevConf

This video tutorial provides the most comprehensive overview of the implementation of behavior trees to date. Since their incremental evolution into the games industry ~8 years ago, a lot has changed and there are clear trends in their uses and applications in commercial games. You'll learn the key principles behind first- and ...

Insider Discussion February 9th, 2012

Trends and Highlights in Game AI for 2011

Trends and Highlights in Game AI for 2011

What were some of the most important moments of 2011 for artificial intelligence in games? Which trends developed over the year, and how do they affect you? Join our editor-in-chief Alex Champandard for his summary of the year and predictions of what's to come!


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