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Games of the Year: The 2011 AiGameDev.com Awards for Game AI
Open Editorial January 27th, 2012

Games of the Year: The 2011 AiGameDev.com Awards for Game AI

Every year AiGameDev.com runs its Awards for Game AI, shining the spotlight on the best releases of the past year. There are six different awards, ranging from technology to design and of course overall game of the year. For each, we've included the community vote results as well as the editor's choice.

Distributed Automatic Testing of AI and Animation in CRYSIS 2
Insider Broadcast January 29th, 2012

Distributed Automatic Testing of AI and Animation in CRYSIS ...

In this masterclass with Will Wilson, Senior Programmer at Crytek, you'll learn about automatic distributed testing and how it can help AAA titles withstand large development teams working on them and not collapse under the weight of bugs! In particular, you'll hear about a system that was pioneered on CRYSIS 2 to help test the AI, gameplay and animation after every check in. You'll also hear Will share how ...

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Indie Racing AI in THUNDERWHEELS and Physics-based Vehicle Control
Premium Interview December 14th, 2011

Indie Racing AI in THUNDERWHEELS and Physics-based Vehicle ...

Building racing AI is generally difficult, but when the vehicles are physically simulated and the tracks go off-road things are particularly challenging. In this beginner-level interview with Luis Javier Fornero, you'll learn the basics of racing AI using the indie game THUNDERWHEELS as an example. You'll see how the track editor is used to create AI annotations, how that ties into runtime control of the ...

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Premium Interview January 9th, 2012

Combat Bots in SECTION 8: PREJUDICE and ...

Combat Bots in SECTION 8: PREJUDICE and Utility-Based Tactics

SECTION 8: PREJUDICE is an exciting and fast-pace FPS, with a strategic twist given the history of TimeGate Studios. The bots in the game are some of the most adaptive and challenging shipped in a game this year! In this interview with Denis Papp (CTO), you'll find out everything about the AI in the game, from their low-level ...

Premium Interview December 14th, 2011

Indie Racing AI in THUNDERWHEELS and Physics-based ...

Indie Racing AI in THUNDERWHEELS and Physics-based Vehicle Control

Building racing AI is generally difficult, but when the vehicles are physically simulated and the tracks go off-road things are particularly challenging. In this beginner-level interview with Luis Javier Fornero, you'll learn the basics of racing AI using the indie game THUNDERWHEELS as an example. You'll see how the track editor is ...

Insider Tutorial October 20th, 2011

Effective Cover Selection Design using Interactive ...

Effective Cover Selection Design using Interactive Editing

Position picking and cover selection can be one of the trickiest problems of modern action/combat games. There are many design and technical solutions to this, but one of the most important things to get right is the workflow. In this video tutorial you'll learn how interactive tools can help reduce your turn-around time in tuning a ...

Open Tutorial October 13th, 2011

Visualization of AI and Gameplay: 5 Useful ...

Visualization of AI and Gameplay: 5 Useful Examples in Practice

In two weeks, we'll be releasing some exciting demos that have been in the pipeline and we thought it'd be a great opportunity to share some of the techniques we learned during development. This video tutorial in particular looks into some of the visualizations we built for one of our demos, called RUSHING BASES — including the ...

Insider Discussion September 26th, 2011

Bug Hunting: Understanding AI Architecture with ...

Bug Hunting: Understanding AI Architecture with Epic Failures

Modern games feature very complex AI, and it's no secret that the systems break down when subject to the combination of ambitious designers and creative players. YouTube and other social media channels are full of bugs captured from even the most recent games. Looking at these bugs is not only instructive, but can provide unique ...

Open Upcoming September 7th, 2011

Storytelling and Games Conference (Coming Soon): ...

Storytelling and Games Conference (Coming Soon): Interweaving Technology and Art

Storytelling and games have a strange relationship. On the one hand, interminable cut-scenes can distract from gameplay and rigid storylines can constrain it. On the other hand, without some kind of narrative context, most games would be abstract and meaningless, and in the best of games characters and storylines add an immense amount to ...


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