March 3rd, 2016
nucl.ai, the biggest worldwide conference on Artificial Intelligence in Creative Industries, will be back in Vienna on July 18-20. Save the date! Last year we changed our format in a leap of faith to three parallel tracks, extended the conference to three days and broadened the topic beyond game AI. And it worked! Extremely well ...
February 24th, 2016
In this course unit #2 we're looking at authoring, data-driven systems, and generative algebra. After that you can try crafting hands-on with procedural terrain à la MINECRAFT. Remember: You have less than two weeks left to enroll for free! (Until end of 2015.) Lesson 2.1 – Authoring Here we unwrap the topic of content creation ...
December 18th, 2015
In this course unit we're looking at authoring, data-driven systems, and generative algebra. In this time's lab you can try crafting procedual terrain à la MINECRAFT Remember: You only have two weeks left to enroll for free!
July 11th, 2015
Building PvP AI for bots is surprisingly different from building PvE enemies. In this interview with Troy Humphreys, you'll hear about some of the underlying technology behind Turtle Rock's competitive shooter, including the navigation mesh that supports monsters and traversal logic. You'll also hear Troy share design insights from ...
June 12th, 2015
Building open-world AI that scales from large numbers of simple zombies to more intelligent bosses is an interesting challenge! This interview with Maciej Kurowski from Techland, covers the Hierarchical Task Network behind the game's AI. In particular, how it's connected to the sensory system, the networking of plans, why in-place ...
April 22nd, 2015
Upcoming broadcasts about group steering and crowd simulation, last chance for Early Bird tickets at nucl.ai and Neural Network libraries...