Alive
July 27th, 2007 | Alex J. Champandard
The last post about Game::AI++ was very popular, so here are more details since I’m busy writing some documentation anyway! It’s more of an executive summary this time, so feel free to comment or ask further questions…
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What […]
July 15th, 2007 | Alex J. Champandard
Game::AI++ is an extensible decision making and control system, specifically designed for actor behaviors in virtual simulations. The library uses a unique combination of existing techniques to overcome three specific challenges: integration of designer control and autonomous behaviors, unification of planning and execution, and ubiquitous support for concurrency.