Alex is a professional artificial intelligence programmer and game developer, having worked at Rockstar for a few years before going freelance as a consultant. He’s also a multi-media author, having written his own book, contributed to several other published works, and edited the blog at AiGameDev.com for the past year. To be honest, Alex is a bit of a recovering academic, having done research in collaboration with the games industry at the University of Edinburgh — best known for its AI department. In addition to working with and contributing to over a dozen different game engines, Alex has written three commercial AI systems himself.
What Can He Do For My Game?
Ok, that’s enough third-person narrative I think; let’s talk!
I’ve been involved with game AI professionally for about seven years now (over a decade if you count hobby projects before that), and I’ve had lots of great experiences in the process. I’ve worked with some amazingly creative designers, but sometimes I wonder how they put up with this! How come the most common tools to make behaviors in-game are Microsoft Word and a script editor?
In my experience, from working in a small team on an independent game, to the big budget prototypes at Rockstar Games, there’s one thing that made the whole difference: putting powerful and flexible tools into the hands of the designers and letting them express themselves directly in the game.
When done right, a good AI engine achieves just that; it gives full control to human experts anywhere it’s needed, but takes over otherwise and fills in the gaps. And once you have such a system, there’s plenty of incentives to use it for most of the game’s logic.
AiGameDev.com is about helping you do just that. There’s light at the end of the tunnel.
Contact Form
You can reach me privately using this contact form:
Alternatively, I can be contacted as alexjc at AiGameDev.com.


7 Comments ↓
Hello Alex,
I am a dutch student at a multimedia school. I now have to write a scriptie/ assey. I and choose the subject embodied agents. I have reed your article on that at http://ai-depot.com.
I was wondering if you could tell me a bit more about the recent embodied agents in games.
thanks in advance for your time.
greeting rudy
Hi Rudy,
Thanks for the question.
Embodiment is an interesting subject these days in games. I’ll write more about it in a few days, I have a deadline looming :-)
Alex
I’ve found your blog through Dom’s blog, I’ve read just everything!
excellent job! very skilled!
I will keep visiting!
Hola Alex,
Pues soy de Monteria Colombia y estoy muy feliz de encontrar un blog con tanta información de excelente calidad.
Muchas gracias por toda tu ayuda, seguiré visitando el blog.
This site is the best of few, where we can find very interesting info about AI.
I was wondering if you have a bit more informations about implement AI in Ogre with for example ODE for physics.
Hi Alex,
First of all, great site! Started posting a few comments now and following it more closely, but forgot to say that we actually met before. ;) In London - the AI conference this past June.
Great job Alex , i am waiting to see your AI skills in killzone2 next year :) .
Regards
Bader
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