The Open World AI in Prototype with Sergio Garces, July 12th

Premium Broadcast July 12th, 2009

In this upcoming interview with Senior AI Programmer Sergio Garces, find out about the AI in the open-world sandbox game Prototype. In particular, the challenges in pathfinding and locomotion for a large variety of character types, making efficient use of behavior trees, perception and target selection, and the design of the AI to fit with the 3-way war concept.