Banished: AI for Medieval City Simulation
Insider Broadcast August 6th, 2014

Banished: AI for Medieval City Simulation

City building games require a fine balance between AI that's fun to watch and a balanced simulation. This interview with Luke Hodorowicz, you'll hear about his medieval-themed strategy/construction game, Banished. Luke will share some insights about the underlying simulation, and of course how the AI works. What interesting problems/bugs did he find and how were they solved?

Subscribe or Log-In!

Use a PREMIUM subscription or above to watch the replay.

Replays & Slides

Broadcasts are always recorded and are made available on AiGameDev.com.

The full high-quality recording is available after editing from the PREMIUM area. It takes less than a minute to become a member!

Discussion 0 Questions

If you'd like to add a comment or question on this page, simply log-in to the site. You can create an account from the sign-up page if necessary... It takes less than a minute!