Oh, Behave!  AI with Behavior Trees in Unity and C#
Premium Broadcast November 28th, 2010

Oh, Behave! AI with Behavior Trees in Unity and C#

This is masterclass with Emil Johansen where you'll discover behavior trees and how they work in the "AngryAnt" Behave toolkit, a runtime and editor for Unity. You'll learn about the different concepts behind this implementation in C#, including the integration with the agent API and code generation. You'll also see the editor in action, and find out what nodes and design patterns are most commonly used.

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Discussion 5 Questions

pixelstudio on October 29th, 2010

subscribe link is not working, but if i can make it ill be there! looking very forward to this!!

kurtmel on November 25th, 2010

I joined up specifically to view this, but unfortunately I'll be getting on a plane about the same time, I'm hoping this will be recorded and this and any source code will be available to Plus/Premium subscribers after the event. Is it being recorded?

alexjc on November 28th, 2010

[B][U]NOTE[/U]: Please use the meeting link and reminders on the event page from now on.[/B] The masterclass with Emil Johansen about behavior trees in Unity and C# is now over and the meeting room is now closed. Thanks to everyone who attended!

pixelstudio on November 29th, 2010

dang, i missed it. any eta when can we view this on the site ?

alexjc on December 1st, 2010

Note, as a PREMIUM individual member, you get a whole bonus month from December 15th to January 15th. So this will probably be online towards the beginning of January as we resume the live sessions. Alex

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