Mobile Utility-Based AI in BATTLE OF THE BULGE (iPad)
Insider Broadcast February 10th, 2013

Mobile Utility-Based AI in BATTLE OF THE BULGE (iPad)

Join us for this interview about critically acclaimed iPad strategy game BATTLE OF THE BULGE. You'll hear Miguel Nieves talk about his experience developing a utility-based AI, where it just worked and where it was more work than expected Other topics will include developing AI in short sprints for mobiles, how to approach the design for a board game, and the underlying architecture of the AI itself.

Subscribe or Log-In!

Use a PREMIUM subscription or above to watch the replay.

Replays & Slides

Broadcasts are always recorded and are made available on AiGameDev.com.

The full high-quality recording is available after editing from the PREMIUM area. It takes less than a minute to become a member!

Discussion 0 Questions

If you'd like to add a comment or question on this page, simply log-in to the site. You can create an account from the sign-up page if necessary... It takes less than a minute!