Constraint Satisfaction from Theory To Practice (Rogue-Like Level Population)

Insider Broadcast April 23rd, 2013
Constraint Satisfaction from Theory To Practice (Rogue-Like Level Population)

Did you know you could build a constraint propagator in a weekend? You could use it for many things, including populating levels based on specific designer constraints! This tutorial with Leif Foged and Ian Horswill will elucidate the topic, with underlying algorithms or tips and tricks for successfully applying constraint satisfaction to other domains of games.