If You Can Build a Behavior Tree, You Can Dodge a Ball

Insider Broadcast October 24th, 2013
If You Can Build a Behavior Tree, You Can Dodge a Ball

In this interview with Emil "AngryAnt" Johansen, you'll learn about applying behavior trees to a problem reminiscent of RTS games, in particular a dodgeball scenario. Emil will share insights from the creation of those trees and the recent release of his Behave 2 tool for Unity.