Don't Starve with Level Generation and Lua-Based Behavior Trees

Insider Broadcast March 11th, 2013
Don't Starve with Level Generation and Lua-Based Behavior Trees

Join us on Monday for this interview about cross-platform indie survival game Don't Starve. You'll hear from the team at Klei Entertainment discuss generation of levels and their meta-data using voronoi graphs, the Lua-based behavior trees and state graphs, as well as the runtime logic that manages the player's experience.