AI in DRIVER: SAN FRANCISCO from Reckless Racers to Getaway Drivers
Open Broadcast October 28th, 2012

AI in DRIVER: SAN FRANCISCO from Reckless Racers to Getaway ...

In this interview with Sergio Ocio, find out about the AI behind Ubisoft's critically acclaimed racing game. The game offers a variety of missions that required creating drivers with different personalities and goals. As well as insights from the game's development, you'll find out how the hinted-execution behavior trees (BT) were in charge of generating and controlling vehicles paths.

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