AI in DRIVER: SAN FRANCISCO from Reckless Racers to Getaway Drivers

Open Broadcast October 28th, 2012
AI in DRIVER: SAN FRANCISCO from Reckless Racers to Getaway Drivers

In this interview with Sergio Ocio, find out about the AI behind Ubisoft's critically acclaimed racing game. The game offers a variety of missions that required creating drivers with different personalities and goals. As well as insights from the game's development, you'll find out how the hinted-execution behavior trees (BT) were in charge of generating and controlling vehicles paths.