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In this interview with Sergio Ocio, find out about the AI behind Ubisoft's critically acclaimed racing game. The game offers a variety of missions that required creating drivers with different personalities and goals. As well as insights from the game's development, you'll find out how the hinted-execution behavior trees (BT) were in charge of generating and controlling vehicles paths.
Use a PREMIUM subscription or above to watch the replay.
Broadcasts are always recorded and are made available on AiGameDev.com.
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