Dying Light's Zombies and HTNs in Open Worlds

Insider Broadcast June 11th, 2015
Dying Light's Zombies and HTNs in Open Worlds

Building open-world AI that scales from large numbers of simple zombies to more intelligent bosses is an interesting challenge! This interview with Maciej Kurowski from Techland, covers the Hierarchical Task Network behind the game's AI. In particular, how it's connected to the sensory system, why in-place planning was used, and how traversal works in the world.