AI in FORCED: Building Enemies for Tactical Arenas

Insider Broadcast November 28th, 2013
AI in FORCED: Building Enemies for Tactical Arenas

How does a small team of two programmers embrace change and build an AI that's fun to play against? In this interview with the technical team at BetaDwarf, you'll find out how the AI was iteratively made challenging yet easy to understand by the player. You'll also learn about the techniques used to implement this with tight constraints in Unity.