Applying MCTS to a Real-Time Combat Scenario
Insider Broadcast August 22nd, 2014

Applying MCTS to a Real-Time Combat Scenario

This isn't a typical broadcast. This time, we'll be streaming our attempts to apply MCTS to a real-time Capture The Flag-style scenario! It's a notoriously difficult problem that hasn't received much attention in either research or the games community, but using the tools we've built as part of The AI Sandbox, we'll learn something new at least. Join us to see what happens...

Subscribe or Log-In!

Use a PREMIUM subscription or above to watch the replay.

Replays & Slides

Broadcasts are always recorded and are made available on AiGameDev.com.

The full high-quality recording is available after editing from the PREMIUM area. It takes less than a minute to become a member!

Discussion 0 Questions

If you'd like to add a comment or question on this page, simply log-in to the site. You can create an account from the sign-up page if necessary... It takes less than a minute!