Constraint-Based Level Randomization in PATH OF EXILE

Open Broadcast October 21st, 2012
Constraint-Based Level Randomization in PATH OF EXILE

This interview with Johnathan Rogers, Lead Programmer, will dig into the topic of randomized generation of maps and enemies in PATH OF EXILE. The game is a free-to-play RPG that uses procedural techniques to help replayability, without compromising the level designer's vision. Find out about the tile-based approach that supports indoor dungeons and outdoor terrains, as well as the algorithms that place the ...

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