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This interview with Johnathan Rogers, Lead Programmer, will dig into the topic of randomized generation of maps and enemies in PATH OF EXILE. The game is a free-to-play RPG that uses procedural techniques to help replayability, without compromising the level designer's vision. Find out about the tile-based approach that supports indoor dungeons and outdoor terrains, as well as the algorithms that place the ...
Use a PREMIUM subscription or above to watch the replay.
Broadcasts are always recorded and are made available on AiGameDev.com.
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