Constraint-Based Level Randomization in PATH OF EXILE
Open Broadcast October 21st, 2012

Constraint-Based Level Randomization in PATH OF EXILE

This interview with Johnathan Rogers, Lead Programmer, will dig into the topic of randomized generation of maps and enemies in PATH OF EXILE. The game is a free-to-play RPG that uses procedural techniques to help replayability, without compromising the level designer's vision. Find out about the tile-based approach that supports indoor dungeons and outdoor terrains, as well as the algorithms that place the ...

Subscribe or Log-In!

Use a PREMIUM subscription or above to watch the replay.

Replays & Slides

Broadcasts are always recorded and are made available on AiGameDev.com.

The full high-quality recording is available after editing from the PREMIUM area. It takes less than a minute to become a member!

Discussion 0 Questions

If you'd like to add a comment or question on this page, simply log-in to the site. You can create an account from the sign-up page if necessary... It takes less than a minute!