Sleeping Dogs' AI from Cover-Based Gunplay to Scenario Scripting

Insider Broadcast February 17th, 2013
Sleeping Dogs' AI from Cover-Based Gunplay to Scenario Scripting

In this 100th live AiGameDev.com interview, you'll hear about critically acclaimed action game Sleeping Dogs from Lead Gameplay & AI Programmer Eric Tong. In particular, the game features a large open world with traffic and pedestrians, cover-based gunplay and free-running movement, as well as scenarios that balance autonomous and scripted using behavior trees. Find out how these things were implemented in ...