High-Performance and Memory-Efficient Pathfinding in DRAGON AGE with Nathan Sturtevant

Premium Broadcast April 18th, 2010

This interview with Nathan Sturtevant, contractor at BioWare and Associate Professor at the University of Alberta, will focus on his work on the pathfinding of DRAGON AGE in full detail — in particular the process of improving performance and making it memory efficient, as well as the low-level details about optimization and implementation.