Procedural Generation of Mountains and Tracks in SSX

Insider Broadcast May 20th, 2012
Procedural Generation of Mountains and Tracks in SSX

The latest iteration in EA's snowboarding franchise uses procedural techniques to generate mountains and tracks. In fact, almost 80% of the SSX pipeline is achieved entirely procedural, creating 300 tracks on budget for 10. This interview with Caleb Howard will dig into how it's done, and how you can take it to 100% in your game.