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NewsPicture Gallery of the Paris Game AI Workshop
Here's the photo gallery of the Paris Game AI Workshop 2008, co-organized by LIP 6 and AiGameDev.com. There are shots of almost everyone, so be sure to take a look! -
Open CoverageGDC Lyon Research Sessions Redux (Part 2)
This is the second article covering the research sessions at GDC 2007 in Lyon, specifically those relating to artificial intelligence in games. You can find part 1 here, and be sure to stay tuned for the final part 3 next week as part of the Thursday Theory on AiGameDev.com.
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Open CoverageGDC Lyon Research Sessions Redux (Part 1)
Thursdays at AiGameDev.com is dedicated to the theory behind game AI. Since the Lyon GDC 2007 has just finished, what better opportunity than to go through some of the research sessions relating to artificial intelligence. I’ll start off with the sessions I attended while I gather more details about the others…
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CoverageGDC Lyon Overall Impressions
GDC Lyon 2007 has just come to an end. It was the first of its kind in France, so it had little problems here and there, but overall I felt it was a success. With such “start-up” events, you get as much out of them as you put into them!
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CoverageApply AI 2007 Roundtable Report
The Apply AI Innovations 2007 conference drew together programmers from the games industry, students and professors from academia. The round table featured about fifteen participants, represented primarily by programmers from Realtime Worlds and Rare, and researchers from Imperial College in London.
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CoverageAIIDE '07 Conference Coverage
The conference on Artificial Intelligence in Interactive Digital Entertainment is underway. The proceedings are packed with useful information for game AI developers who want to stay up-to-date with the cutting edge. Below is a list of papers that can be found online for the posters track. Also see the AIIDE ‘07 Papers collected from the web.
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Open CoveragePushing the Limits of Game AI Technology
AIIDE ‘07 starts tomorrow (Artificial Intelligence and Interactive Digital Entertainment), featuring the most cutting edge research in game AI. The proceedings read like a “who’s who” in the field, and there’s lot to learn from! Here’s a collection of highlights from the conference, and references that can be found online. (Update: Also check out the papers for the poster session.)
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