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  • Coverage
    November 23rd, 2008

    AI and Non-Player Characters Workshop Report

    This extensive report was written by Andrew Armstrong (blog), who attended a game AI workshop in the U.K. last week.

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  • News
    July 3rd, 2008

    Picture Gallery of the Paris Game AI Workshop

    Here's the photo gallery of the Paris Game AI Workshop 2008, co-organized by LIP 6 and AiGameDev.com. There are shots of almost everyone, so be sure to take a look!
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  • Coverage
    December 27th, 2007

    GDC Lyon Research Sessions Redux (Part 3)

    This is the third and final part of AiGameDev.com’s coverage of the research sessions relating to artificial intelligence at the GDC in Lyon. Be sure to read part 1 (about concurrent behaviors and Bayesian learning) and part 2 (about Embodied Communicational Agents).

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  • Open Coverage
    December 13th, 2007

    GDC Lyon Research Sessions Redux (Part 2)

    This is the second article covering the research sessions at GDC 2007 in Lyon, specifically those relating to artificial intelligence in games. You can find part 1 here, and be sure to stay tuned for the final part 3 next week as part of the Thursday Theory on AiGameDev.com.

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  • Open Coverage
    December 6th, 2007

    GDC Lyon Research Sessions Redux (Part 1)

    Thursdays at AiGameDev.com is dedicated to the theory behind game AI. Since the Lyon GDC 2007 has just finished, what better opportunity than to go through some of the research sessions relating to artificial intelligence. I’ll start off with the sessions I attended while I gather more details about the others…

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  • Coverage
    December 4th, 2007

    GDC Lyon Overall Impressions

    GDC Lyon 2007 has just come to an end. It was the first of its kind in France, so it had little problems here and there, but overall I felt it was a success. With such “start-up” events, you get as much out of them as you put into them!

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  • Coverage
    July 1st, 2007

    Apply AI 2007 Roundtable Report

    The Apply AI Innovations 2007 conference drew together programmers from the games industry, students and professors from academia. The round table featured about fifteen participants, represented primarily by programmers from Realtime Worlds and Rare, and researchers from Imperial College in London.

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  • Coverage
    June 7th, 2007

    AIIDE '07 Conference Coverage

    The conference on Artificial Intelligence in Interactive Digital Entertainment is underway. The proceedings are packed with useful information for game AI developers who want to stay up-to-date with the cutting edge. Below is a list of papers that can be found online for the posters track. Also see the AIIDE ‘07 Papers collected from the web.

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  • Open Coverage
    June 5th, 2007

    Pushing the Limits of Game AI Technology

    AIIDE ‘07 starts tomorrow (Artificial Intelligence and Interactive Digital Entertainment), featuring the most cutting edge research in game AI. The proceedings read like a “who’s who” in the field, and there’s lot to learn from! Here’s a collection of highlights from the conference, and references that can be found online. (Update: Also check out the papers for the poster session.)

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