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Insider DiscussionGame AI in Industry: From CryEngine to Worms via Middleware
This highlight of the Paris Game AI Workshop 2008 featured Phil Carlisle (formerly Team 17 and Garage Games), Axel Buendia (from middleware company Spir.Ops) and Ricardo Pillosu (AI programmer at Crytek). The discussion, moderated by Alex Champandard of AiGameDev.com, focused on industry issues ranging from programming to design, including scripting and visual editors for designers, multi-threading, planning and behavior trees, as well as animation technology. -
DiscussionUbisoft's AI Programming Team is Bigger than Yours!
The Game Developer’s Conference 2008 is now over, and while those who attended spend the rest of the week recovering and catching up, the rest of us can start piecing together the important bits of information that came out of the event.
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Open Discussion
What's Your Background in Game AI?
How are you involved with game AI? Is it a hobby, are you studying, researching, or involved professionally? Fill in the poll.
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Open Discussion
What Part of Game AI Interests You Most?
Creating artificial intelligence for computer games is a multi-disciplinary enterprise: design to create a vision for the behaviors that fits into the overall gameplay, to establish an architecture for actor AI and create the content incrementally; programming to create a framework for decision making, implement engine interfaces and basic abilities like path-finding.
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