• Discussion
    September 4th, 2008

    Thou Shalt Not Covet Thy Neighbor's Silicon

    Is the GPU the promised land for game AI programmers? Read a chapter from the book of Dave Mark (of Intrinsic Algorithm) and find out the whole story. Then join in the discussion on AiGameDev.com and post a comment below!

  • Insider Discussion
    July 7th, 2008

    Game AI in Industry: From CryEngine to Worms via Middleware

    This highlight of the Paris Game AI Workshop 2008 featured Phil Carlisle (formerly Team 17 and Garage Games), Axel Buendia (from middleware company Spir.Ops) and Ricardo Pillosu (AI programmer at Crytek). The discussion, moderated by Alex Champandard of AiGameDev.com, focused on industry issues ranging from programming to design, including scripting and visual editors for designers, multi-threading, planning and behavior trees, as well as animation technology.
  • Discussion
    February 26th, 2008

    Ubisoft's AI Programming Team is Bigger than Yours!

    The Game Developer’s Conference 2008 is now over, and while those who attended spend the rest of the week recovering and catching up, the rest of us can start piecing together the important bits of information that came out of the event.

  • Open Discussion
    July 21st, 2007

    What's Your Background in Game AI?

    How are you involved with game AI? Is it a hobby, are you studying, researching, or involved professionally? Fill in the poll.

  • Open Discussion
    July 9th, 2007

    What Part of Game AI Interests You Most?

    Creating artificial intelligence for computer games is a multi-disciplinary enterprise: design to create a vision for the behaviors that fits into the overall gameplay, to establish an architecture for actor AI and create the content incrementally; programming to create a framework for decision making, implement engine interfaces and basic abilities like path-finding.

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