• Open News
    July 10th, 2011

    SimplePath for Unity: Post-Mortem Releasing a Scripting Package in the Asset Store

    One month ago, I released a software product called "SimplePath" on the Unity Asset Store. SimplePath is a pathfinding middleware for the Unity game engine, which I recently started using after leaving my full-time job as an AI Programmer at Nihilistic Software, a company focused on the console gaming market. I had never released a piece of software on my own, and I noticed the Unity community's desire for a pathfinding software, so I felt like this was a good opportunity to see what it's like to self-release a small scale product.

  • Open News
    December 3rd, 2010

    GameBrains: The First Behavior Tree Middleware Runtime and Editor (Sponsored)

    While many established high-level AI middleware companies are apparently focusing on finite state machines, the rest of the industry seems to have converged towards behavior trees. I'm sure you're wondering, why hasn't anyone shifted their focus to BTs or why haven't any new companies taken up the challenge? As of today, that's all changed...

  • News
    May 13th, 2010

    Find Jobs in Game AI Thanks to Our Middleware Sponsors

    To work in games studio you have to be keen to work on general "game development" tasks, as the time you spend on AI can be surprisingly small... However, if you're keen to focus entirely on game AI, then a job in middleware may be the solution.

  • News
    December 19th, 2009

    Vote Now! 2009 AiGameDev.com Awards for Game AI

    Welcome to the 3rd Annual AiGameDev.com Awards for Game AI, where the best games of the year are nominated and voted by professionals, enthusiasts, and researchers in artificial intelligence for games. Last week you submitted your nominations, and here are the finalists. You have exactly one week to pick the best candidates by visiting this page. Vote now!

  • Open News
    October 1st, 2009

    Semi-Robotic Swans, New Writers And Career Opportunities in Game AI

    I used to think of this site as a swan. What you see on the surface, including those many in-depth features and attentively formated articles, have that apparent elegance of a swan gliding over a lake. Under the water, what you don't see is little duck feet paddling like crazy. It used to be just me working full time on the blog, then my wife Petra joined and we launched small startup — and after that I took on a second shift ;-) These days, however, the best analogy is some kind of amphibian multiped with 10 or more limbs each pushing in the same direction. So if a swan is still an appropriate metaphor for our work on the site, it's more a half-mutant semi-robotic multi-legged swan that's gone much further than the pond we originally intended it to swim in!

  • Open News
    July 24th, 2009

    Inside Xaitment: Workflow Video, New SDK Download, and Recent Announcements

    The current economic climate doesn't seem to be distracting the middleware industry too much, in fact now seems like the time to be making new partnerships! Xaitment, an AI middleware company based in Germany, recently announced they've integrated their solution within Trinigy's Vision Engine, and developed an interface between xaitControl 2.5 and Gamebryo® LightSpeed™. (Update: To clarify the press release since it caused a little confusion, these products are still licensed separately.)

  • Open News
    May 6th, 2009

    We Interrupt This Broadcast... AiGameDev.com Premium Re-Opening in 12h

    First, I'd like to extend a warm welcome to new readers who just discovered the site via recent features and subscribed to the feed. (You did find the RSS didn't you? :) There are even more cool articles already lined up for the next few days as we go into launch week...

  • News
    April 26th, 2009

    New Site Launched! Noteworthy Features and Lessons Learned

    If you're reading this then no doubt you've noticed the brand new version of the site already. We've been online for a few days and let me tell you, it's been quite a ride! Thanks so much for your feedback, encouragement, and kind words — but also of course your bug reports and suggestions. Rest assured we're working on them.

  • News
    March 7th, 2009

    Invitation to the Paris Game AI Conference '09

    Building on the success of last year's workshop, AiGameDev.com is co-organizing the second annual Game AI Conference in Paris with the CNAM and LIP6 University. The event is free and will take place on June 10th and 11th 2009, with a schedule that blends invited sessions from top AI developers from industry as well as tutorials / reviews and R&D oriented sessions. Click to read details on how to register!

  • 1 2