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Premium QA(Almost) Everything You Wanted to Know about Game AI [Bonus, Part 2]
In this 2h bonus session, Alex Champandard talks about a variety of topics ranging from level scripting with triggers and event handlers, gameplay-friendly level design workflows, machine learning and case-based reasoning, embodiment and player-centric design, procedural narrative and story models, physics-based animation systems and more!
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Insider QAEmbodied AI vs Fake AI, and Machine Learning (Audio, Part 4)
This audio recording of the marathon two-part Q&A entitled (Almost) Everything You Wanted to Know about Game AI covers three main topics: the difference between real AI as an embodied system, and game AI as part of a whole, how machine learning has a unique opportunity building on existing technology, and an analysis of case based reasoning and its major challenges. (Sponsored by SpirOps.)
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Premium QA(Almost) Everything You Wanted to Know about Game AI [Bonus, Part 1]
In this 2h30 bonus session, Alex J. Champandard talks about a variety of topics ranging from AI / Animation interface, designing a layered goal-oriented architecture and the format of the orders, building systems to deal with these orders, how to integrate scripts with AI, general and AI middleware, how to build a behavior tree for group communication, implementing sports AI based on the concept of plays, finding paths from cover to cover with good combat positions, and more!

