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ALL EVENTS

February 28, 2010 | Alex J. Champandard  

The AI of Brütal Legend: Interview with Tara Teich

In this mini "post-mortem" style interview with Tara Tech, you'll hear about some of the key parts of Brütal Legend's AI technology as well as their design.



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February 27, 2010 | Alex J. Champandard  

Sins of a Solar Empire's AI: Interview with Blair Fraser

This interview with Blair Fraser looks into the AI behind the award winning space RTS, Sins of a Solar Empire. Find out how the individual ships fly around, how the groups move consistently, and how the high-level AI operates the fleet. As well as touching on design and balancing issues, Blair will discuss the challenges of such a large scale 3D environment poses on artificial intelligence.



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February 21, 2010 | Alex J. Champandard  

Finite State Machines, Hierarchical Graphs, and Beyond

This tutorial looks into the use of finite state machines for AI and animation, and how they are typically extended with hierarchies. You'll then learn about the potential pitfalls and how to work around them, turning your HFSMs into something more akin to a reactive planner.



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February 07, 2010 |  

An Introduction to AI for Indie Game Developers

This session is a tutorial to be conducted live online via streaming audio and video.

  • Date: Sunday, February 7th
  • Time: 20:00 European time, 14:00 East Coast, 11:00 Pacific time, 19:00 U.K. time (other timezones)
  • Duration: 1h
  • Instructions: Sign-up to receive an email notification by subscribing to this thread. Alternatively, the link will be posted in the thread 15 minutes before the meeting starts.
  • People: Phil Carlisle, resident expert at AiGameDev.com and Team 17 veteran on the Worms franchise. Alex J. Champandard, formerly Senior AI Programmer at Rockstar Games and contractor on Killzone 2's multiplayer bots.
  • Topic: This session is about quick and simple techniques you can use to implement in small games such as games for portable devices, web-based games, or downloadable PC games.

If you have any questions for Phil and Alex, feel free to post them in the forum thread!



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January 24, 2010 | Alex J. Champandard  

Tips and Tricks for Hierarchical Pathfinding A* with Alex Kring

This masterclass focuses on the little details & gotcha's when using hierarchical pathfinding, for instance how to setup the hierarchy, the shape of the areas, how the pathfinding should be run, incremental A*, multi-threading, etc.



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