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Game AI in Industry: From CryEngine to Worms via Middleware

Alex J. Champandard on July 7, 2008

This highlight of the Paris Game AI Workshop 2008 featured Phil Carlisle (formerly Team 17 and Garage Games), Axel Buendia (from middleware company Spir.Ops) and Ricardo Pillosu (AI programmer at Crytek). The discussion, moderated by Alex Champandard of AiGameDev.com, focused on industry issues ranging from programming to design, including scripting and visual editors for designers, multi-threading, planning and behavior trees, as well as animation technology.