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Over the years, Paradox Entertainment has built a reputation for the historical accuracy and the detail of the simulation in its grand strategy games, such as the EUROPA UNIVERSALIS and HEARTS OF IRON series. In games of this scale and detail, how is the AI built compared to other RTS-style AI?
In this text interview with Henrik Fåhraeus, you'll find out some details about the AI in the game, in particular its internal architecture, how it maintains a strategy over time, and how special case behaviors work under the hood. You'll also see what that means for your game.