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Animating Game Characters with Havok Behavior

w/ Jason Turbin on August 11, 2010

Over the past decade, blend trees have established themselves in the games industry as a reliable and flexible technique for animating game characters. However, it can take a lot of development time to build up an efficient runtime and powerful toolset, and obviously middleware companies are stepping up!

In this interview-style presentation with Jason Turbin, you'll find out everything you need to know about Havok Behavior, the middleware animation system that powers WORLD OF ZOO (among many other titles). Jason goes behind the scenes into the architecture and implementation of Havok Behavior, and provides insights into the tools and how they are used.