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Procedural Worlds, Procedural Stories, and Everything Procedural…

Alex J. Champandard on April 27, 2012

Procedural animation in OVERGROWTH, world generation in DWARF FORTRESS, tank AI in RED ORCHESTRA 2, and Game/AI Conf. Tickets 2012 out now. Prefer to read emails in-browser? Click here to view this online! We recently found out that a Technical Director at a large Canadian game studio claimed "Game AI is stuck in a rut." […]