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Planning and Designer Workflows with SpirOps [Sponsored]

Alex J. Champandard on November 20, 2008

Earlier this month, Axel Buendia held a seminar on AiGameDev.com discussing the new technology the SpirOps team has been working on. In particular, he talks about the process of modeling intentions with fuzzy pre-conditions and effects, and how they can be chained together with forwards and backwards linking to compute plans. Axel uses examples of a thief trying to steal a crown from a castle to illustrate how such fuzzy planning would work in practice.