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The Race for Better Game Avatars and Player Immersion

Alex J. Champandard on February 15, 2009

A month ago, the AI / Games Research Network held a meeting in Bardford about Academic / Industry collaboration in the fields of avatars and player immersion. This is the first talk of the afternoon, given by Alex J. Champandard, which discusses ways that we can use AI to improve avatar behaviors as well as immerse the player more, as well as the risks involved. The range of topics covered ranges from emotional feedback to parkour, including the AI Director in Left 4 Dead.