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The Urbi Scripting Language, Jean-Christophe Baillie

Alex J. Champandard on July 4, 2008

In the second session of the morning during the Paris Game AI Workshop '08, Jean-Christophe Baillie of Gostai talked about the latest developments of a scripting language called Urbi, which has been in development for a few years in the context of robotics. The language supports primitives for event-driven and parallel programming, which seem particularly applicable to game AI — particularly techniques like behavior trees.