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Dealing with Destruction: AI from the Trenches of Company of Heroes

Alex J. Champandard

At the GDC 2007, Chris Jurney and Shelby Hubick gave a presentation about the AI in Company of Heroes, a highly acclaimed real-time strategy game for the PC. The talk looks into the process of building an AI that can deal with fully destructible environments, from the process of calculating impassable areas and the clearance for each cell, including a presentation of the squad logic too, as well as vehicle movement.


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