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Game::AI++ 0.6 Released

Alex J. Champandard on August 24, 2008

The latest release of this experimental decision-making and control system written in C++, that implements the basic concepts of behavior tree execution and also supports planning uniformly using the exact same mechanism. The source code now includes a simple lookup table to support a goal-oriented architecture, and a basic stack mechanism to enable behaviors to pass data to each other easily.