Ever since it was first announced, the game S.T.A.L.K.E.R. has captured the imagination of avid gamers fascinated by the idea of a massive world populated by an A-Life system. The game also piqued the interest of AI developers here at AiGameDev.com, making it into the finalists for best AI and runner up for technical […]
Interviews
A-Life, Emergent AI and S.T.A.L.K.E.R.: An Interview with Dmitriy Iassenev
February 25th, 2008 | Alex J. Champandard
Inside Galcon: Python, Game Development and Artificial Intelligence
November 26th, 2007 | Alex J. Champandard
This Monday’s practical insights at AiGameDev.com features an interview with Phil Hassey. Phil is an independent game developer and an active member of the indy games community. He notably won the Ludum Dare contest in April 2006 focusing on swarms, which resulted in the popular game called GalCon — a remake of an […]
Striving Towards Believable Animation for Character Behaviors
November 22nd, 2007 | Alex J. Champandard
This week’s Thursday Theory post features an interview with Leslie Ikemoto. Leslie got her Ph.D. in animation research, notably applying artificial intelligence technology to make the resulting behaviors more believable with less effort. Not only has she published multiple papers about techniques for video games, but she has also helped studios integrate these ideas into […]
Profiling & Modeling Pacman Players for Adaptive AI
November 18th, 2007 | Alex J. Champandard
If you’re interested in the idea of profiling and modeling player behaviors for better gameplay, then you may want to help out with Ben Cowley’s current Ph.D. research. He’s looking for volunteers to download and play a few games of Pacman. The data will be used to find correlations between playing styles and […]
Making Racing Games Fun With Computational Intelligence
October 18th, 2007 | Alex J. Champandard
This week’s Thursday Theory post features an interview with Julian Togelius. Julian got his Ph.D. by doing research into computational intelligence (CI) — a branch of artificial intelligence (AI) inspired by biological systems. He has published multiple papers about applying these techniques to video games, notably racing games.
I caught up with Julian by […]

