Like every Saturday, it’s time for a fresh batch of Smart Links from around the web. There are some great one this week. And, as always, if you have news or announcements, be sure to send them in.
Solving Games by Graph Search
Mark C. Chu-Carroll over at Good Math, Bad Math shows how graphs can be used to model the state space of all the possible board configurations and the sequence of moves to get there. This graph can be searched to find solutions, and Mark also discusses common tricks to reduce the search space, such as pruning.
Games and Graphs: Searching for Victory, scienceblogs.com
Game Narratives Constructed by AI
Brainy Gamer picked up on some recent presentations at the Austin Game Developer’s Conference (AGDC) this year. There are some interesting quotes by Patrick Redding from Ubisoft Montreal, notably about AI helping sustaining the player’s sense of flow. Check out the original slides, and the podcast while you’re at it!
Game Narrative: Let it Flow, brainygamer.com
Patrick Redding AGDC Presentation: Building Games that Flow (ZIP, 1.3 Mb)
Machine Learning Optimization Tips
John Langford discusses how to approach higher level optimizations when applying ML algorithms, as these are often more important than any low-level performance tricks.
Optimizing Machine Learning Programs, hunch.net
Tricks to Balance Game AI
Jamie Cheng over at Klei Entertainment talks about making a game seem difficult, but ultimately in favor of the player. He goes through interesting ideas that can be used in RTS games.
Game Difficulty, kleientertainment.com
Fuzzy Discussion
This week’s discussion on AiGameDev.com was about fuzzy logic, and there have been some very insightful comments.
Feel free to add your comments below.





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