Open Access
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Hybrid Procedural and Physics-based Animation in OVERGROWTH

Alex J. Champandard on May 9, 2012

In this interview with David Rosen from Wolfire Games we will take a look at the awesome procedural and physics based animations in the upcoming game OVERGROWTH. Learn how humanoid rabbits, wolves and other animals battle it out Kung-Fu style.

Audio/Video Recording

Downloadable Version

Here's a specialized format for you to download and play offline via a portable player:

Hybrid Procedural and Physics-based Animation in OVERGROWTH — Video
David Rosen, Alex J. Champandard
Download MOV (QuickTime)

The MP3 file below is better quality than the streaming video above, and is a perfect candidate for listening to via a portable player (96 Kbps). The OGG file is the highest quality of all (128 KBps). You can download them both here:

Hybrid Procedural and Physics-based Animation in OVERGROWTH — Audio
David Rosen, Alex J. Champandard
Download MP3

The slides used for the presentation itself can be downloaded from here for further study:

Hybrid Procedural and Physics-based Animation in OVERGROWTH — Slides
David Rosen, Alex J. Champandard
Download PPTX or PDF

If you have any questions feel free to post them below, or in the forum thread associated with this post!

Discussion 1 Comments

adamromney on May 21st, 2012

Thank you Alex and David for providing developer focused game animation content. I would love to see more of this, though I know this site is primarily focused on AI. Does anyone know of any resources on game animation of similar quality and depth as this site?

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