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i/2007/06/feedcount

One Month of AiGameDev.com 2.0

Alex J. Champandard on June 30, 2007

I relaunched this site exactly one month ago yesterday, and it’s been quite an amazing time since then. Thanks to all of you for making it possible! (Scroll down for offers and prizes for July, as well as future directions for the site.)

The full RSS feed has grown from 0 to 200 daily subscribers on average, and newsletter has over 500 members now. There’s an average of nearly 1 comment (feed) per post — although they are distributed very heterogeneously…

June 30th subscriber count.

Anyway, thanks again for helping make this happen! I really appreciate the feedback, of any kind, so keep it coming. Also be sure to spread the word…

July ‘07 Offers and Prizes

For this next month, I’ll be giving out a video of my hour long talk at Apply AI Innovations 2007 entitled AI in Game Development: From Good to Great (which turned out really well in the end). All you have to do is write a review of this site at StumbleUpon; you can do that over on this page. I’ll then send you the link to the video through StumbleUpon within a few days.

Also, I’ve decided to give away an AiGameDev.com T-shirt for the most interesting comment. I’ll personally select the top 5 user posts on the site, and pick one at random to win the prize at the end of the month.

So, you can improve your chances of winning by:

  • Asking a question about game AI: anything that you’re curious or passionate about!

  • Subscribe to the comments feed to keep in touch with the discussion.

Of course, the full feed is a great way to read the site, so don’t miss out!

The Road Ahead

My AI Wisdom article is mostly out of the way, and Apply AI 2007 is just over, so there’ll be more time for coding! I expect to have a closed beta of a new AI engine within two weeks, so join the Game AI Newsletter to get notified.

As for new articles, most of them so far have been very specific and low-level, both in terms of design and programming. There will be more of those to follow. As the industry moves towards better game AI, there many new techniques to share, and some old ones to rethink. But I’ll also increasingly post about design issues, and some basic introductory articles alongside.

Feedback welcome, as always!

Discussion 5 Comments

Andrew on June 30th, 2007

Hey, a quick question; any way to acquire the video without signing to stumbleupon? If you force my hand I'll sign up but its blackmail I say, especially since I saw it in person. :) Was a good presentation and either once your closed beta starts (which I'll avidly wait for and likely help with!) or I get around to writing some test AI in a engine itself, I'll make use of the techniques and ideas.

alexjc on June 30th, 2007

Hehe, thanks Andrew. Yes, I'll make it generally available at some stage, so rest assured! Alex

Andrew on July 9th, 2007

Hey Alex, Quick comment on the site. Its good how you have a separate blog from your news, but navigation is hard between the front page ( http://aigamedev.com/ ) the news and main articles ( http://aigamedev.com/latest / ) and the blog ( http://aigamedev.com/Blog ) Some kind of sidebar navigation for the core pages on your site would really make it easier to actually know about the articles, unless I missed the links, in which case they are well hidden. I also can't find the site (not blog) archives, which is odd.

alexjc on July 9th, 2007

Thanks, you're right. That's something that's going on in the background. I'm restructuring the main page and all other pages in terms of programming & [URL=http://aigamedev.com/design]design[/URL]. (I've been preparing these new pages over the past week.) The sitemap/archives will reflect that. Ideally, clicking on the logo, if you've visited the code/learn landing pages before, will take you to the latest page. The latest page will also have multiple previous pages so you can browse back in time. I'm not sure what to do with the personal "blog" yet though... Anyway thanks for your feedback; I'll see what I can do! Alex

Andrew on July 9th, 2007

Glad you're working on it, I fully expected a logical design (going on in the background of course) from an AI programmer :)

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