Voting Open: 2007 Awards for Game AI

Alex J. Champandard on December 24, 2007

Welcome to the 1st Annual Awards for Game AI, where the best games of the year are nominated and voted by professionals, enthusiasts, and researchers in artificial intelligence for games.

Last week you submitted your nominations, and here are the finalists. You have exactly one week to vote for the best candidates!

Best AI in a Mainstream Game

In alphabetical order:

  • BioShock was one of the most popular nominations, praised for its emergent behaviors that were expertly tied into the overall design.

  • Call of Duty 4: Modern Warfare has some of the best AI in a story-driven shooter to date, and features some of the best scripted sequences of the year.

  • Halo 3 features some of the most entertaining enemy AIs this year, particularly because of the interplay between the different types of enemy.

  • Half-Life 2 Episode 2 pushes the limits in non-player character interaction, notably with Alyx partnering with the player through levels in the game.

  • S.T.A.L.K.E.R., thanks to its A-Life system, capitalizes on the concept of emergent gameplay and sandbox environments in a way never seen before.

Best AI in a Mainstream Game

  • Halo 3 (79%, 564 Votes)
  • Half-Life 2 Episode 2 (7%, 52 Votes)
  • BioShock (6%, 43 Votes)
  • S.T.A.L.K.E.R. (4%, 29 Votes)
  • Call of Duty 4 (4%, 27 Votes)

Total Voters: 715

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Discussion 4 Comments

Andrew on December 26th, 2007

I can say I voted for Bioshock (while COD4 was good, Bioshock's combination of NPC taunts and actions, as well as big daddies being quite gifted, was a big part of the game and well done), GalCon (only indie game I played although I intend to look at the others! and it was entertaining enough to play against the demo AI :) ) and Assassins Creed (good work on the crowd AI - if only such stuff existed in all "worldy" games. I don't endorse the game as fun since I've not played much of it and it seems a letdown, but the crowd AI is a damn achievement!) I'd say COD4 was a close second even though it was highly scripted. It's still an achievement even if the AI isn't too FEAR-like. Episode 2 sadly still has limited AI - the combine are *okay* but having played Half Life 2 (All parts) quite frequently on hard, they are not brilliant. Allied AI is okay though, although they cheat when civilians are involved and make named NPC's near invincible to get around it's shortcomings. If it wasn't so scripted the Strider battle in Episode 2 had some okay AI for the stalker dog things too. I should get STALKER to look at the AI, and read some reviews of the engines in the technical achievement category too, to see what they do.

Andrew on December 26th, 2007

PS: I wonder if there's a bit of ballot stuffing going on, the votes for each part don't match up, and you can vote multiple times it seems. It might have been better to choose some judges and use the nominations in an oscar-like way, to have something for the judges to discuss and award the commendation too :) Just sayin' maybe check your referral logs ;)

tinjaw on December 26th, 2007

I'm willing to bet a billion doll hairs that if we kept track of the people/ip addresses/ email addresses that are voting for Halo 3 it would show that this is the first and last time they visit this website.

Andrew on December 26th, 2007

Yeah, that's the discrepancy I noticed :D

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