Game AI Roundup Week #42 2007

Alex J. Champandard on October 20, 2007

Saturday on is dedicated to Smart Links from around the web! There are only four interesting game AI links for you this week, but two videos. Feel free to contact me (scroll down for the email) with any news that I might have missed!

Also, be sure to subscribe to the Tumbleblog over at (RSS) to get the links as they happen!

Quake 2 Bots Lined-Up

Decoda Lua IDE Version 1.04 Released

Decoda 1.04 is now available for download. This release delivers improved compatibility, bug fixes and extra polish. Decoda is a professional development environment for debugging Lua script in your applications. It’s familiar and fast and you’ll wonder how you ever worked without it.

BioShock IGDA Talk

Some very interesting insights into the AI design in the prototyping process.

Positive-only learning for Games

duhprey discusses a form of reinforcement learning that applies to players progressing through games, and how it could be used to create AI behaviors.

Pathfinding and Navigation Representation

A discussion on the GD Algorithms mailing list about alternatives navigation meshes, and how to generate them automatically.

Super-Ego Gets Inflated

Yet another “interactive sitcom” with “amazing AI.” See the video and the news coverage about Rat Race.

Haven’t heard of Super-Ego Games? If co-founder and President Greg Easley has his way, you will. The developer hopes to revitalize the industry with comedy adventures that feature rich real-time speech. Think of it as a “playable sitcom,” he says.

Stay tuned next Saturday for more smart links from around the web.

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