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Game AI Roundup Week #48 2007

Alex J. Champandard on December 1, 2007

There aren’t too many Smart Links for you this Saturday, but things should pick up next week with GDC Lyon! Feel free to contact me if you have any news or tips for next week.

Remember there’s a mini-blog over at news.AiGameDev.com (RSS) with game AI news from the web as it happens…

Game AI Roundup

Senior AI Programmer at 2K Boston

John R. Abercrombie sent note that 2K Boston (a.k.a. Irrational) is looking for a senior AI programmer. They developed BioShock (see the post-mortem video from an IGDA talk, mentioned a few weeks back) and SWAT 4. They have pretty cool goal-directed AI system, which they presented at GDC 2005.

Be sure to check out this position if you think you’re up to the job!

It’s All Uncanny - Write The Game

Aaron Miller writes about the problems of near-realistic characters in games:

“The uncanny valley isn’t only an artist’s problem. The term usually appears in art discussions because that field has seen many rapid advances in recent decades. But the problems that arise with near-realism equally concern the fields of artificial intelligence, physics simulation, and story.”

LiveMove Pro Features

John Funge wrote to let me know that there are new videos about LiveMove Pro, which was released recently and announced here.

Analyzing the AI in Call of Duty 2

Dave Mark discusses the use of invunerable NPCs in level design, and the risks of using single raycasts to determine visibility. He also subsequently analyses the logic for detecting grenads in CoD2 and makes suggestions on how this could be fixed.

Total Immersion Software Selects Kynapse Middleware

Kynogon’s game AI middleware has been licensed by another game company. Andy Wood over at TowerOne has the details of the deal:

“RealWorld, developed by Total Immersion Software under contract to the Defense Advanced Research Projects Agency (DARPA), delivers an intelligent tool suite providing drag and drop ease to rapidly create simulations so real that it can be used to train teams of professionals to handle complex situations such as military missions, rescue operations, and natural disasters.”

Stay tuned next week for more game AI links from the web!

Discussion 1 Comments

Ian Morrison on December 2nd, 2007

Great links, Alex. Not a whole lot of content, but insightful nevertheless!

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