Game AI Roundup Week #51 2007: 3 Stories, 1 Job, 1 Merry Christmas

Alex J. Champandard on December 22, 2007

Wishing you all the best for the festive season! This Saturday, things are already winding down to Christmas, so there are only a few Smart Links about game development and artificial intelligence! Feel free to contact me if you have any news or tips for next week.

Remember there’s a mini-blog (RSS) which gets updated with game AI news from the web as it happens!

Quake 2 Bots Lined-Up

Recent Events on

Here are some calls-to-action that you may have missed over the last week:

  • Submit your nominations for the Game AI Awards for 2007, or simply email them in.

  • Discussion is picking up nicely in the forums. From next week onwards, I’ll be distributing Game::AI++ exclusively via the forum, so sign up and introduce yourself to get invited!

Neversoft is Hiring!

Neversoft Entertainment, famous for the latest Tony Hawk games Guitar Hero III, is looking for a Senior AI Programmer who will work on core AI system functionality (navigation, pathfinding, FSM, optimization and upgrading our existing AI system. Check out their website if you’re interested in a full description!

Tony Hawk

Screenshot 1: Tony Hawk Proving Grounds.

Solving Checkers via Brute Force

PhysOrg has an interesting snipped about the process of solving checkers:

“After running a computer program almost nonstop for 18 years, Schaeffer had calculated the result of every possible endgame that could be played, all 39 trillion of them. He also revealed a sober fact about the game: checkers is a draw. As with tic-tac-toe, if both players never make a mistake, every match will end in a deadlock.”

Recent Game AI Reviews

Dave Mark looks into reviews of recent games and provides his analysis. Is there a trend here? How would you sum up 2007 for game AI?

Discussion 1 Comments

Ian Morrison on December 23rd, 2007

Schaeffer is one of the professors in my department. I remember him being invited to give us a guest lecture in my (video) games course on the checkers problem he solved as well as the other games that the academic community is involved in trying to solve. I remember him being very enthusiastic about the subject.

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