Best. Month. Ever. Over the last few weeks, this blog has witnessed the most interesting comments, the largest number of new subscribers, and some of my favorite articles that were particularly fun to write. Again, I’d like to thank you all for making this possible!
October 31st subscriber count.
Contest: Spread the Word!
The target for November is to reach 1,000 daily RSS subscribers by the end of the month; aim high right? :) So I’m giving out a prize to encourage you to tell your friends, posting it on your favorite forums, etc. You can win a copy of AI Game Programming Wisdom 4 when it comes out.
Your goal is to get the the most people interested in game AI to the site. All unique visitors that use the following link (with your correct username) affect your score:
To let me know of your username, you can either post a comment below or contact me directly. Here’s how the points scoring works:
Visitors who only read one page (hit and run) count as minus one.
Pages viewed by visitors beyond the first count as plus one.
If the visitor subscribes to the blog’s feed, you get ten points.
Therefore, to win, you need to find a way to reach people that would be most interested in game AI, and get them to use your link. Simple!
(Note: The contest runs until the end of the month when the blog reaches 1,000 subscribers!)
Most Prolific and Insightful Commenter
In October, there was a monthly contest for writing insightful replies to articles. This month’s race was very close, but ultimately Diego won it by a nose hair. You’ll find his posts pretty much everywhere in all the threads mentioned below. But here’s a sample:
The prize was an AiGameDev.com T-Shirt with the slogan “Artificial intelligence from theory to fun” on the back.
Most Interesting Comments
There were lots of great comments this month, so it was difficult to pick five. I have to admit though, I do love those comments that point out something I don’t know :-) Anyway, here’s my best attempt at selecting the Top 5:
Jake Simpson on Living with The Sims’ AI: 21 Tricks to Adopt for Your Game
Dave Mark on Assaulting F.E.A.R.’s AI: 29 Tricks to Arm Your Game
Mihai Campean on How Does the Uncanny Valley Affect Character Design?
Ian Morrison on Applying Rapidly-exploring Random Trees to Games
Once again, Python helped me pick the winner:
>>> import random >>> random.randint(1,5) 5
So, congratulations to Ian Morrison for winning a T-Shirt too. It seems karma was on his side for making so many interesting posts! You’ll find comments from him everywhere too, see below.
For November, you can win another T-Shirt. This time, I’ll put all interesting comments together and pick the winner randomly. No Top 5 this time!
Be sure to read and subscribe to the comments to increase your chances of winning! (Note: I’m excluding previous winners from the contests, so have no excuses…)
More Great Comments
Here are some runners up among the best comments this month:
Fernando on Improving Game Design with Scary Ideas™
And, of course, there are the usual amazing insights by post winners:
Gabriel Ware on Parametric Motion Graphs
Stay tuned to AiGameDev.com for another great month of game AI!