This year’s conference on Artificial Intelligence and Interactive Digital Entertainment will take place from the 22nd-24th October. Christian Darken, program chair this year, wrote in to announce this year’s AIIDE call for papers that runs until 22nd April, which was also mentioned in the regular roundup a few weeks ago.
AIIDE has become an important part of the game AI community over the years (read last year’s coverage), so this announcement deserves a post of its own. Christian also had some great questions about the conference, notably how it’s perceived by people industry, ways to get them more involved and how the conference is positioned relatively to GDC. Naturally, this makes a great developer discussion topic too, so the floor is open!
This post was written by Alex Champandard and Mark Wisecarver.
Call for Papers
Here’s the gossip from the main site:
“AIIDE’08 — the Fourth Conference on Artificial Intelligence and Interactive Digital Entertainment — is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. AIIDE’08 will include invited speakers, research and industry presentations, project demonstrations, and product exhibits. While traditionally emphasizing commercial computer and video games, we invite researchers and developers to share their insights and cutting-edge results on all topics at the interface of entertainment and artificial intelligence, including serious games, entertainment robotics, and beyond. AIIDE’08 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).”
There are two different categories for submissions:
Research Track papers describe AI research results that make advances towards solving known game AI problems or enabling a new form of interactive digital entertainment.
Industry Track for individuals that have game development experience includes presentations of AI techniques, issues, or case studies from the perspective of implementing a product in the current commercial environment.
The following topics are given as an example for possible submissions:
Novel Solutions for Traditional AI Problems (Path planning, animation/camera control, tactical/strategic decision making, terrain analysis, user modeling)
AI Supporting Novel Game Concepts or Gameplay Elements (Interactive drama, narrative/character development, NPC coordination, NPC belief/attitude/emotion modeling)
AI Architectures for Games (Automata, scripting, planning, level of detail)
AI Support for Game Production (Game design, content creation, testing)
Other Entertainment Applications of AI Technologies (Robotics, natural language processing, reinforcement learning, neural networks, Bayesian networks, genetic algorithms, logic, rule based systems)
Commercial AI Implementations (Case studies, implementation analysis, comparative evaluations)
Demonstrations and exhibitions will also take place at the conference. Be sure to check out the website for more information.
Thoughts and Opinions
So, are you planning on going to AIIDE this year? Do you intend to submit a paper or poster? If so, what topic?
As for further discussion topics, Christian Darken writes by email:
“What would attract an industry presenter to AIIDE vs. GDC?”
He then goes on to list some of the benefits of AIIDE:
Feedback — Everyone gets reviews of their work back, whether favorable or not.
Acceptance rate — It seems you’d better have something earthshaking to submit to GDC with any confidence.
Academic credit — Not everyone cares, but some industry people have ambitions to go be students or professors in the future.
Different audience — AIIDE gives exposure to academics as well as industry people.
The down side of course, is that you still have to pay the entry fee if you submit, and the copyright of your paper goes to the AAAI.