AI in Game Development: From Good to Great (Part 2)
Alex J. Champandard on July 4, 2007
Here’s the second installment of my talk at Apply AI Innovations 2007. It covers planning techniques, and the challenges of combining them with designer content. I’ve also updated and improved the first part, for those of you who missed it.
I won’t be releasing the rest of the video immediately, but if you want an exclusive copy now, just click here and review this site at StumbleUpon. (More details here.)