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AI in Game Development: From Good to Great (Part 2)

Alex J. Champandard on July 4, 2007

Here’s the second installment of my talk at Apply AI Innovations 2007. It covers planning techniques, and the challenges of combining them with designer content. I’ve also updated and improved the first part, for those of you who missed it.

I won’t be releasing the rest of the video immediately, but if you want an exclusive copy now, just click here and review this site at StumbleUpon. (More details here.)


Comments, again, are welcome!

Discussion 1 Comments

Andrew on July 5th, 2007

Thanks for uploading the videos Alex, I'll re-watch them now, was a good talk for what my limited experience tells me, and thanks for sharing of course. :)

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