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AI Coverage at the GDC ’09 and Launch Party Details

Alex J. Champandard on March 16, 2009

The Game Developers Conference 2009 starts next week in San Francisco. If you’re not going, you’re probably already bored from hearing about it. Luckily, thanks to AiGameDev.com’s innovative patent-pending “mostly live” coverage, you’ll feel like you were there! We’re trying something new, so if this sounds interesting to you, please post a comment below to encourage us to broadcast more often.

If you are going to GDC, then read below to find out about the launch gathering and how to meet up with us…

GDC ‘09 AI Coverage

We’ll be trying something different this year, leveraging the modern technology of the Web 2.0 world. AiGameDev.com’s coverage of GDC will center around Twitter and UStream.TV. Here’s how it’s going to work:

  1. In between sessions, I’ll post a message to Twitter that we’ll be going live in a few minutes.

  2. The UStream.TV broadcast will start shortly after, and you can watch & ask questions live!

  3. Recordings may be available online shortly after, but we’ll be uploading them to AiGameDev.com afterwards.

Of course, this depends a lot on the network quality at GDC and that has been famously unreliable in the past, but if that’s the case we’ll use Twitter for quick notes and pre-record the broadcasts to upload to the site later on. That’s how our “mostly live” coverage will work!

Launch Party on Tuesday 24th at 9:00 P.M.

This year’s GDC isn’t looking as promising as last year for parties. Many were canceled or cut back, and nobody stepped up to sponsor a party for the new AI Summit. We were planning to host a party for AiGameDev.com members only, but after a lot of deliberation, we decided to book a room to host a general Game AI party that will also serve as our launch event.

It’s not going to be an extravagant event like publisher parties where you can consume dubious substances off the body of scantily clad women. Instead, it’s more of a get together of people who are passionate about the same topic in a groovy atmosphere and a great location.

  • Date: Tuesday, March 24th

  • Time: 9:00 P.M.

  • Location: Minna Gallery, San Francisco

  • Address: 111 Minna Street (map)

  • Drinks: $6 average.

  • Talk: “Great AI is Too Good” by Baylor Wetzel

Baylor will be giving us an informal talk about the experiments he’s been running on his game AI students for the past few years! He’s been getting them to play various AI types with different strategies, then letting his students guess what they were and which was the most intelligent. He’s collected some really fascinating and entertaining insights in the process, and he’ll be sharing those with us during the evening.

If you’re a Premium Member, you should definitely come along; the first drink is on us! If you’re a fan / reader, you’re also most welcome if you’d like to chat with a bunch of AI geeks. Also feel free to bring anyone else along if they don’t mind paying for their own drinks… :-) It’ll be worth it of course.

GDC Schedule

We’d like to meet as many of you as possible during GDC itself. To do that, I’ll also use Twitter to let people know of my location during the show, especially when there are empty moments or if we’ve setup some group lunch or interviews (etc.) depending on what we come up with.

  • Monday / Tuesday — AI Summit

  • Wednesday — Exact session plan to be posted here soon…

  • Thursday — AiGameDev.com Booth Crawl, starting at 2:45 P.M, finishing after 4:15 P.M. (It’s the best slot we could find.) Full itinerary to be announced.

  • Friday — Exact session plan to be posted here soon…

We’ll update this page as we organize the booth crawl with the various companies that have products that include AI technology. I’ll also post everything here as we decide which sessions to go to as there are many clashes… Subscribe to Twitter (you can do it by RSS or phone) for further announcements.

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