Here’s a second teaser from the Industry Panel of the Paris Game AI Workshop ‘08, following the very popular post about scripting from last week. By the way, be sure to read the comments from our resident industry veterans from the AiGameDev.com forums!
This week’s video features Phil Carlisle, who worked at Team 17 on the Worms franchise for many years. In particular, I asked Phil how one should go about testing AI. As it turns out, the incredible diversity of the Worms environment makes a perfect example for AI testing, due to the sheer number of combinations of behaviors and weapons.
Click on the video below to see what Phil had to say…
If you have any questions or comments, feel free to post them below. Phil is an active member of the AiGameDev.com forums, and is always very helpful!