Last week’s Game AI Workshop, organized by AiGameDev.com and the LIP6 University, was a great success — especially considering the whole thing was set-up in less than 6 weeks. The room of 50 sold-out, and we squeezed in a few extra local students and people from GDC!
We arrived back from France a few days later, after visiting a few Parisian middleware studios — including our workshop sponsor Spir.Ops. It’s taken this long to get some of the material online partly because I went straight to Amsterdam on Sunday for some on-site work.
The primary reason I haven’t posted about this before, however, is that we’ve been putting the final touches on a new part of the site for Insiders. It’s been in the pipeline for months, but put on hold while we organized the workshop. Now we have some amazing content from Paris, everything is finally coming together and we’re practically ready to launch. It’s going to be entirely free; all you have to do is sign-up. (If you’re registered in the forums already, you’ll be the first to know and it’ll be a painless process to get access.)
As a teaser, here’s one of our panelists from the industry session, Ricardo Pillosu, from Crytek. I asked him how he felt about scripting in general, and in particular Lua. The video is about 2 minutes 45 seconds, out of the whole 7h day recording! Click to find out what Ricardo replied…
The bit before the recording includes the opinions of Phil Carlisle (formerly Team 17 and Garage Games), and Axel Buendia (from the Spir.Ops AI middleware company). Shortly after, we also discuss the process of scripting a little more, including the approach that Electronic Arts takes.
You’ll be able to get the full recording for the Industry Panel in the AiGameDev.com Insider’s area when it launches — so stay tuned! In the meantime, if you have any comments or questions post them below.