I’ll be in France on the 3rd and 4th of December at the Lyon GDC, giving a talk on using behavior trees for AI logic. There’s a surprisingly large number of game AI sessions generally, so it should be especially interesting for regular AiGameDev.com readers. Coverage will follow over the next couple of weeks, but here’s a short preview…
Note that I should be particularly busy for the next few days; so apologies in advance if the regular routine on the blog gets disturbed a bit! (Also while I’m at it, sorry for not replying to all your recent comments as quickly as usual.)
The organizers just notified me that I’m allowed a few half-price tickets, which I don’t have any intention to use currently, so if anyone wants one just contact me! The discounted entry costs €200, not including your transport and accommodation. If you live locally or if you know someone in Lyon, then it’s not a bad deal…
AI Sessions Preview
Hopefully the following sessions should convince you that it’s worth coming to Lyon!
Decision Making and Control Systems
- Behavior Trees for Next-Gen Game AI by Alex J. Champandard :-)
Automatic Behavior Synchronisation: from Parallel State Machines to Task Modelling by Fabrice Lamarche, Assistant Professor at Rennes 1 University.
State of the Industry
What’s Next for Game AI: Challenges and Opportunities, panel moderated by Jurie Horneman.
Game AI: Perspective from a Research Lab, by Vincent Corruble Ph.D. from LIP6, Paris 6.
Playing to Train Your Video Game Avatar, by Pierre Bessière, Senior Researcher at CNRS.
STRADA: Reinforcement Learning-Based Approach for Building Strategic Game AI, Charles Madeira, Researcher at Paris, LIP6.
Controlling the Gaze of Animated Conversational Agents during Face to Face Interaction, Gerard Bailly, Senior Research Director at CNRS.
Dialogs Based on Emotions, Experience and Personality, Viviane Gal from CEDRIC, Paris.
Communicational and Emotional Virtual Human, Catherine Pelachaud, University of Paris 8.
Memories of Emotions and Emotions of Memories: Character as a Narrator, Antoine Villette, CEO at Darkworks.
Design & Storytelling
Bridging the Next Generation Gap between Storytelling and Gameplay, Matt Costello, Writer and Game Designer at Polar Productions.
Visual Storytelling: Using Visual Design as a Narrative Device, Viktor Antonov, independent Art Director.
S.T.A.L.K.E.R: Making Intelligent FPS Takes 6 Years, but It’s Worthy, Anton Bolshakov and Oleg Yavorsky at GSC Game World.
If you’re planning on going to GDC Lyon, then I look forward to seeing you there!