As the release date of F.E.A.R. 2 gets closer, Monolith is cranking out promotional content for the game. In particular, here’s a teaser about the artificial intelligence in the game.
The original game F.E.A.R. was based on goal-oriented action planning technology, in fact, it became famous for its use of the STRIPS algorithm which Jeff Orkin pioneered. You can even look into the code itself by looking at the F.E.A.R. SDK.