A few months ago, I contacted all the game AI middleware companies to see if they’d be interested in working with us at AiGameDev.com. The response we got was amazing — which is a solid confirmation that the industry has matured over the last few years. Middleware vendors are increasingly keen to connect with developers directly, and obviously for game AI, AiGameDev.com is the best place for this to happen!
What this means for you, in practice, is free seminars about artificial intelligence and game development. Over the next few months we’ll be featuring a few Live Seminars about diverse subjects of game AI — ranging from planners to emotions.
- Planning and Design Worflows
- On November 5th (exact time), we’ll be holding a seminar with Spir.Ops about planners in games, in particular how we can get designers to use the technology in such a way that workflows are better than traditional scripting solutions.
- Emotions in Game Characters
- In December, the makers EKI One will also join us for a seminar about emotional interaction and how they approach the problem from a developer’s perspective.
You can either check the AiGameDev.com Live! page, which will be updated with the link 15 minutes before the sessions start, or if you’ve signed up as an AiGameDev.com Insider (free) you can subscribe to get notifications from this forum.
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SpirOps is a middleware development team focused on AI. Their ultimate goal is to allow video games and simulations development teams to enter what we call “the Living Game era”. To design more realistic behaviors with a never reached complexity, the SpirOps developed an artificial intelligence design paradigm called “Drive Oriented” which allows designing AI with graphical tools and keeping a linear complexity during the brain creation process.
PathEngine provides a sophisticated toolkit for agent movement, built around an advanced points-of-visibility pathfinding core. This gives you powerful paired path planning and collision against a sophisticated, continuous space, pathfinding movement model, with robust integrated dynamic obstacle functionality and exact representation of agent shape, for seamless movement over overlapping ground geometry.
We bring bytes alive! This is the vision and motivation that drives Artificial Technology GmbH. Graphically, many computer games already emulate the real world quite faithfully. The behavior of the characters, on the other hand, is often less authentic. EKI One Middleware (emotional & artificial intelligence) is a new solution by Artificial Technology GmbH which allows game developers to bestow on their characters with emotional behavior.
Havok is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok’s business is to turn customers’ creative aspirations into technical realities. Havok’s modular suite of tools gives power to the creator, making sure that clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies.
A spin-off of the world-renowned German Research Center for Artificial Intelligence (DFKI), xaitment was founded in 2004 with the mission to create lifelike AI for games and simulations. Their mission led to the development of the xaitEngine, a highly customizable and highly modular multi-agent system that enables bots to learn from their mistakes, coordinate activities, compete with each other and achieve their goals with uncanny realism.
TruSoft provides behavior-capture AI technology, AI middleware and tools that empower game developers and gamers to create humanlike, learning, adaptive AI agents, simply by playing the role of the agent, which then replicates the behavior of human players. TruSoft’s clients include SONY, Lockheed Martin, and Electronic Arts, plus many universities and research centers worldwide.